Together with FBC: Firebreak team Remedy steps on a new territory of cooperative shooters in the first person for himself. Will the authors of single titles be able to cope with the task? Whether the studio had to hire new specialists? The journalist Rock Paper Shotgun talked about this with the game director Mike Catte (Mike Kayatta) and Communication Director Thomas Pushu (Thomas Puha).
Collected the most interesting from the conversation:
Catte admitted that Remedy I did not become famous in the genre of co-shuthers, but this does not mean that there are no employees with suitable experience in her staff. Almost 400 people are working in the company – among them there are enough people with a variety of education and professional past.
These people have brought a lot of experience and enthusiasm from their spheres. So, no, we did not have to make any special changes in the structure of the company to create Firebreak. In fact, Firebreak Born from the knowledge, experience and enthusiasm of the people that we had.
Mike https://sterlingbetcasino.co.uk/withdrawal/ Catta
However, this does not mean that Remedy I did not hire new people at all when she took up the network shooter. As explained Pooh, Once upon a time, the studio made mobile games where the network connection was required. However, now everything has changed a lot, so the Finns have been looking for specialists like bacent engineers who will close the gaps in the current work composition.
When work on Firebreak It just began, there was only one person with suitable experience in the team. He alone knew what and how to do it in this genre, so to him Remedy put forward a strict, but funny requirement. “We told him that he is forbidden to do only one thing – to fall under the bus, because otherwise the game will cease to exist”, – He told Catte.
Remedy The industry has almost 30 years and during this time I gained experience in different genres. Recall, the first game of the team, Death Rally, was a combat race, as well as the team put a hand in the Crossfirex shooter campaign . As the director of communications noted, over FBC: Firebreak Corpsy, including veterans of the studio, which are part Remedy already 25 years old. And they like the opportunity to do something else.
I realized that FBC: Firebreak – This Remedy. It’s just that part of the studio that the world has not yet seen. And it seems to me that we really want to demonstrate what we are more than what we managed to become famous. But this is also part of us, we are happy to continue to do it too.
Mike Catta
The game director admitted that it is sometimes scary to juggle so many projects, but it also means that Remedy will be able to release games more often. Recall that currently the team is also preparing Control 2 and Max Payne 1 & 2 Remake. If you believe the RPS material, in the walls of the studio they are curled at least at at least one non -anons of the Title.
Pooh He noted that often the studios begin to associate with a certain genre only because they began with it. Like, it is expected that the next game will certainly be in the same direction. “And I always wonder what would happen if the team chose one of the other prototypes for a completely different project after the painful birth of Alan Wake”, – shared Pooh.
FBC: Firebreak It will be released in the summer of 2025 on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series. The game will also fall into subscriptions: in the PS PLUS Extra/Lux level and PC Game Pass with Ultimate. Russian is not supported.
