Hi all! In this video, I want to talk with you about a rather young illness of our beloved game industry called Remastered Edition. We will touch the God of War 3 in my small sketch, as well as in my opinion the most miserable remaster of all time and peoples-Fahrenheit Remastered. And of course, we will not bypass the Microsoft initiative with the reverse compatibility of games from the Xbox 360 on Xbox One. But what about Sony with your PS4?
Fahrenheit
God of War III
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And GTA 5 on PC and on PS 4 is the GTA 5 remister on Past-Gen. Just a remaster is another word that marketer began to use. We cannot transfer the game to the new console to the stupid. It needs to be allocated somehow. Show that the new version is cooler than on an old console. So remasters appear.
And the GOG in quiet and without pathos make remasters, which should be (and without the word "remaster" too), and they row with that loot with shovels.
For me, remasters have already begun to do something not when The Last of us Remasterd appeared. And before that Duck Tales. And if the latter and Grim Fandango has sense to twist something a little, the games are still not young, then with the first I do not understand.
It’s not even whether it was necessary or not. The point in the very idea. I am just a supporter of remasters as technical and cosmetic repairs. Although, as you can see with Fahrenheit, the idea is one thing, and realization is completely different.
What he failed? The idea to make a remaster of the game, a time -tested thing, is a good thing, although it depends on the result. But the idea to make a remaster of the game a year ago ..
The voice is really unique, as for me.Signed up and will be interesting if you develop towards voice acting.
Logic from God. I did not have GameCube, for example, or X360, for example, and what to do? And let’s reprint games without the slightest change to sell them by full price list! By the way, the difference in TLOU on PS4 and PS3 is noticeable, but absolutely not cardinal, these are the usual 1080p and 60FPS (among other things with mowing shadows in 60FPS mode), GOW 3 and Journey have absolutely the same situation. Remsters should be like a collection of Halo on Huan, for example. I don’t really know why people think that the X360 and Xone architecture is not so different, if the X360 percent also has PowerPC from IBM like PS3, but PS3 had more complicated nuclei, their architecture is not as different as everyone thinks, but the difference with the current consoles is large.
Remasters have the right to exist, but https://haha777casino.co.uk/withdrawal/ they should be of high -quality. For me, in this regard, the tower is Halo: Combat Evolved Anniversary. The game was not only truly redone visually, but also had interesting features, for example, switching the picture to the original form (not reprinting) and vice versa. The multiplayer was also the DLC for Halo Reach, so the fast exit of the game (a year after Reach) did not share the commander. Well, a plus was that the game was really cheaper than all others, somewhere around 1,500 rubles (usually the price is 2000-2500 RE). For the rest, I completely agree with the author.
I always believed that remasters, it is a kind of help to a person to get acquainted with any game, if before that he had not played in it. For example, if a person bought PS4 and The Last of us Remastered for her. Or let Metro Redux. Excellent, why don’t he finally play them with a little better graphics and buns? But it smells like marketing here. So far, there are still not many new games for consoles of the already nonsense (PS4, Xbox One), and the studios are trying to snatch their piece of consumer money before real new, more interesting and breakthrough projects begin to come out.
Well, so on the hbox introduced reverse compatibility. Even if you did not have a game, then it’s cheaper to buy a game like a Xbox 360, and then transfer it to One. And if you take Remaster on the same PS4, then these are completely different prices, incommensurable with the changes that were brought to one or another reprint
Like any “economic” phenomenon of remces solve many problems with one blow. Moreover, we will break through both players and publishers. I think no one will deny that cosmetic improvements for games have been done for a long time. Sometimes this is done when publishing the source code of the game (Source ports), sometimes with the development tools (TES games as a receipt), and sometimes just changing files in the game folder or creating a game from zero using game archives. But why didn’t they notice it before. The answer is obvious, they did not ask for money for this. Enthusiasts did all this.
Recall the situation with Skyrim and "Paid Fashion". The idea of ??paid mods has long been in the air and at first glance everything seems honest, people make efforts and ask for money for it. But in practice, players do not think what kind of set of textures and a couple of models need to be paid, even if it is the work of the whole life.
The absence of the fact of commerce smooths out the perception of the "transfer" of someone else’s ownership to new rails.
So, when the companies connected to this, money began to cut eyes.
Something reminds of the situation with wearable gadgets. Namely, the introduction of such a technique as a “constant update of the ruler” into marketing. One or two years and the device does not suit physically but rather morally. And those who can run up to update the 20013 call from the 2015th year almost similar. Nothing reminds?
Now, of course, you can start a conversation about the dangers of capitalism, but this is rather a background reflection, but we are interested in the Remes themselves and when they are appropriate.
So I have two examples of rems that are really “right” in my opinion. Unfortunately both on PC. Witcher 2 and Wasetlend 2, both games entering the new market give those who have already bought the game an improved version of the game for free. For consoles, perhaps the best option would be the Remes themselves with updated graphics on physical media, and automatic “pumping” of updated games from onlainmagosins if an old disk is inserted. Games have already paid off during production to the past generation, and transfer will pay off from new buyers. And they are sold at the full price, this is still not so bad.
As for masterpieces like gta when the game changes fundamentally, most likely it is simply impossible to implement new chips on the old iron. And perhaps not. There were always those who loved the “old green grass” and collected rare PCs and still plays on Sega and Nes. Their play will be the same as they remembered her.
In fact, remasters have some advantage, for example, take Homeworld for example, the toy is old and you want to play the multiplayer, and you can resurrect the game to make a graphone and cut the server. Lepota!
It does not leave that the video is at least distant, but inspired by fosterz. But this is indifferent to me in fact, except for a meaningless dynamic background. However, I recognize the indisputable fact, namely a very, very pleasant manner of speaking.
Let the obvious truths, but it was nice to listen
The phrase about the fact that reprints distract developers from new nonsense games. In the vast majority of cases they are developed by studios, which just specialize exclusively in porting and have never done their games.
Fahrenheit – Aspyr;
The ICO & Shadow of the Colossus Collection, God of War Collection, Metal Gear Solid HD Collection, UNCHARTED: The Nathan Drake Collection – BluePoint Games
Signed up because of an awesome voice acting of the scene from the clergyman.And you do not participate in any projects for the voicing of TV shows/video or such content?
It’s somehow funny even.If you compare with books, then Remaster of books is just an update of the paper on which they will print, the cover will be redrawn.Whether to buy it? It is possible, but additional content is also needed, I am sure that in almost every game they could not add some opportunities/functions in due time, due to technical restrictions, it is strange that this is not in remectors.
For people who will lead to the Remaster header :). And if honestly, then it depends on the desire of the developers to make a normal remast. Unfortunately, now for many developments remast is support for 60-1080 and slightly finish the textures, models, etc.D., Even if after this the revised version, either almost does not differ from the original, or will be with meager changes that will need to be examined under the microscope.
Hid his wall of the text under the spoiler for any.
The author has a very interesting and pleasant voice
Remsters should be considered from two points of view:
1 – for people who have old generations of consoles, t.To. They will already think whether to take Remast or not, because Remast is essentially the same game only with the support of modern chips and more expensive (judging by the situation that has developed).
2 – for people who do not have old generations: they simply have no choice. Such a time, new games are still in development, but I already want to play, here it is a remia and help out.
But, the question of the quality of this remast already arises here. Here REMAKE was already given an example – IMHO this is the real Remaster (you can also bring Black Mesa as an example), but what is being released now no more. Alteration of the game under another engine with the preservation of the original gameplay + new gamlay chips (optional) – this is Remaster.
